Hi,
I’m wondering how unity handles performance of world with lets say 10^6 boxes (visible at one moment there will be just about 100, but I will need huge world of not visible objects, all of which are static cilliders for physx… do you think its doable? without any tricky workaround?
Instancing 100x100 boxes takes a lot of time(like 20 seconds on my fastest computer), it is not realistic to instance 10^6 boxes in game(which will take 100 times longer - half an hour) and you can only hope it will not exceed memory limit x].