huge amount for static boxes

Hi,
I’m wondering how unity handles performance of world with lets say 10^6 boxes (visible at one moment there will be just about 100, but I will need huge world of not visible objects, all of which are static cilliders for physx… do you think its doable? without any tricky workaround?

Regards
Luiner

It wouldn’t take long to test that out, at least as a demo scene. (duplicate, duplicate, duplicate!)

Be sure to post back your results! :slight_smile:

Instancing 100x100 boxes takes a lot of time(like 20 seconds on my fastest computer), it is not realistic to instance 10^6 boxes in game(which will take 100 times longer - half an hour) and you can only hope it will not exceed memory limit x].

I guess another minecraft is going on here?

Do you really need to instance all the cubes as cubes?

Eh eh eh I guess that’s it :smile: but if he is not a pro coder then instancing is the quickest solution he can imagine :smile: with its obvious limitations :smile:

How did you do that like spawn those cubes?