Since b21 my standalone OSX builds are HUGE. In a project which was before 230mb, the build is now 1.66 GB. I haven’t added any files except some prefabs and scripts. I’m using a lot of packed sprites, but the editor log after building says that all the sprites are included unpacked. I haven’t changed any import settings of these sprites and when I press “Pack” in the Sprite Packer window, all the atlases are created properly.
I’m using a large amount of 16 bit textures. The only reference to these textures are in prefabs which are located in the Resources folder. The textures are NOT in the resources folder, so they should be packed.
Was this reported already?