Huge collider

Hello, I am making a car game and I am using a plane as ground and trying to use a huge cube as a whole square and the car would have to drive in between the cubes that contain cube colliders. The problem is that the car drives through the colliders of the cube, I tried some settings like always active etc but nothing seems to work, any ideas ?

With so little information is pretty much impossible to help you. All we know is there’s a car and some cubes, that’s it!

My first guess would be that the car is too fast for static collision detection to work, so maybe try using continuous collision detection?