Hello everyone,
I’m not sure I am in the right forum, but I’ll try anyway. If I’m not, I suppose an admin can relocate my post.
I am currently developing a game that takes place in a pretty big 3 story house with around 40-50 rooms, staircases, furniture, etc. I already have my (empty) house modeled in 3ds max, but I have not applied any materials yet because I don’t know exactly how I will proceed.
I suppose I should isolate each wall into a separate mesh so I can apply materials easily and individually. Should I:
- keep everything in the same 3ds model and export/import everything at once (and hope everything stays in place)?
- export wall by wall and import them all in unity and try to place them in the right spot?
- recreate everything in unity using planes or boxes (I hope not)?
I am open to any suggestion. I really don’t know how to approach this situation. I am hoping to take advantage of Unity’s occlusion culling, so I think there are special considerations to think about. Is there?
How would you export/import the house from 3ds to Unity?
Thanks a lot