I understand the need for New things, but all the differences I have seen so far are only taking away things that previously worked or were included. I have a FBX Character that always worked just fine, but trying to pull it into Unity 5, it says weird stuff like "No Rotations supported! No Translations supported! (I’m not lying)
Some of the errors are:
MuscleClip 'character’conversion warning:
‘Reference_BASE/Root_BASE’ has translation animation. It is not supported.
MuscleClip ‘character’ conversion warning:
‘Reference_BASE/Root_BASE’ is between humanoid transforms and has rotation animation. This might lower retargeting quality.
MuscleClip ‘character’ conversion warning:
‘Reference_BASE/Root_BASE/Hip_BASE’ is between humanoid transforms and has rotation animation. This might lower retargeting quality.
MuscleClip ‘character’ conversion warning: ‘Reference_BASE/Root_BASE/Hip_BASE/L_Femur_BASE/L_Knee_BASE/L_Ankle_BASE/L_Ball_BASE’ is between humanoid transforms and has rotation animation. This might lower retargeting quality.
MuscleClip ‘character’ conversion warning: ‘Reference_BASE/Root_BASE/Hip_BASE/R_Femur_BASE/R_Knee_BASE/R_Ankle_BASE/R_Ball_BASE’ is between humanoid transforms and has rotation animation. This might lower retargeting quality.
It always lists problems but never any hint at solutions. I truly have no idea what is the actual problem, If I can’t Translate and rotate Items, then I can’t ANIMATE the items! How does this IMPROVE Unity?