Hi
I wan’t to make a huge house with 15 floor and some speciel rooms with curved walls.
What to use?
Should I use Blender, Photoshop, 3D Max, Illustrator or draw it all i Unity?
René
Hi
I wan’t to make a huge house with 15 floor and some speciel rooms with curved walls.
What to use?
Should I use Blender, Photoshop, 3D Max, Illustrator or draw it all i Unity?
René
Unity is a game engine, not a 3d software.There’s only a cube, a sphere and a plane as 3d model. I think you need to use Blender/Photoshop/3ds max and then import your house in unity as a FBX or OBJ.
“draw it all in Unity” is not an option, so use whatever 3D software you have knowledge of and/or access to.
Thx a lot. I will dig in to a 3d software.
Please could you send me the model when it will be done? I need a huge house exactly what you say so…
I was wondering for things like this (buildings have allot of repeating structures) would it be better to make sections in a 3D modeller and combine them in unity or make one big object and use that in unity?
And I mean better in terms of memory usage and speed, not ease in reuse or building.
If you model them as pieces, and the layout of the building allows for it, you can take advantage of Ambient Occlusion - in other words, the game may draw the current room, and the next room you can see through a doorway, but then it goes around a corner and no other rooms are visible, so the game won’t waste time drawing them. (Note that this requires Pro, and a little more setup to make it really work well.)