Hi all,
I have a 3D endless runner game running on iOS, Android and Windows Phone.
It works fine on Windows Phones with 1014MB memory and above, but under that it crashes as soon as it starts (see error message from Visual Studio at the bottom of this post).
Looking at the profiler I can see the memory usage for textures is extremely high, knowing that I only get a maximum of 180MB RAM on a Lumia 520 for example, I can see from the profiler that the textures take up 359MB alone, and even at eighth res (screenshot below) they still take up 232MB! I have gone through every texture making it as small and compressed as I can, am I doing something really wrong here? How can I find out more about what textures are problems?
I usually preload all the procedural level elements into memory at the start of the game to help the frame rate once you’re running, but even when I turn this off completely the memory usage is unaffected.
Any pushes in the right direction would really help, thanks!
Visual Studio crash console log dump:
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: DefaultDomain): Loaded 'C:\windows\system32\mscorlib.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.RuntimeHost.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Net.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Xml.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\EndlessRunner.DLL'. Symbols loaded.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.Interop.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\WinRTBridge.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\BridgeInterface.winmd'. Module was built without symbols.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\UnityPlayer.winmd'. Module was built without symbols.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\WinMetadata\Windows.winmd'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Core.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Runtime.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Build from 'release/4.5/release' branch, version is '4.5.0f6 (fd4616464986)' (Release build).
Physical memory: 395 MB, commited memory limit: 180 MB.
PlayerConnection initialized from C:/Data/Programs/{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}/Install/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55444
Multi-casting "[IP] 192.168.0.19 [Port] 55444 [Flags] 2 [Guid] 93005236 [EditorId] 1016877170 [Version] 1048832 [Id] WP8Player(192.168.0.19) [Debug] 0" to [225.0.0.222:54997]...
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Qualcomm Adreno 305 (WDDM v1.2) (ID=0x30303330)
Vendor: Qualcomm
VRAM: 96 MB
Initialize engine version: 4.5.0f6 (fd4616464986)
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\UnityEngine.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\Assembly-CSharp-firstpass.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\Assembly-CSharp.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\BFSWP8Goodies.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\GPGSUtils.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\WinRTLegacy.DLL'. Module was built without symbols.
Could not allocate memory: System out of memory!
Trying to allocate: 1398128B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in C:/BuildAgent/work/aeedb04a1292f85a/Runtime/Graphics/Texture2D.cpp
Memory overview
[ ALLOC_DEFAULT ] used: 5715133B | peak: 5715181B | reserved: 6570457B
[ ALLOC_GAMEOBJECT ] used: 43508B | peak: 43508B | reserved: 52731B
[ ALLOC_GFX ] used: 155628390B | peak: 155628390B | reserved: 155631656B
[ ALLOC_PROFILER ] used: 5028B | peak: 5028B | reserved: 12158B
Could not allocate memory: System out of memory!
Trying to allocate: 1398128B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in C:/BuildAgent/work/aeedb04a1292f85a/Runtime/Graphics/Texture2D.cpp
Memory overview
[ ALLOC_DEFAULT ] used: 5715133B | peak: 5715181B | reserved: 6570457B
[ ALLOC_GAMEOBJECT ] used: 43508B | peak: 43508B | reserved: 52731B
[ ALLOC_GFX ] used: 155628390B | peak: 155628390B | reserved: 155631656B
[ ALLOC_PROFILER ] used: 5028B | peak: 5028B | reserved: 12158B
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/Runtime/Allocator/MemoryManager.cpp Line: 909)
The program '[2540] TaskHost.exe' has exited with code -2147483645 (0x80000003).
