Hi everyone,
We are currently developing a 3D application for the Gear VR, which is basically a succession of 3D scenes.
Everything was smooth on Unity 5.1.2f1 Personal Edition but when upgrading to Pro we experienced a huge performance drop, the objects were stuttering and we could easily see the black edges of the screen.
Everything went back to normal when building from Personal edition.
Any idea what might be the cause ? A list of all features disabled in personal edition would be appreciated, I couldn’t find one.
Thank you for your answer.
This is the Pro Version 5.1.2f1 for Android, iOS, Winstore, Blackberry, Samsung TV and Tizen.
Could switching from Personal to Professional trigger some advanced rendering features, or maybe change default values for rendering quality? Or maybe the quantity of logs? I can’t see any visual improvement, but I thought maybe some rendering values like anisotropic filtering could be capped in Personal and not Pro, hence the performance drop.
For more information, here are the profiler data of two builds of the exact same project with the same settings, the only difference being the version of Unity, personal on top and professional on the bottom.
As you can see my FPS dropped from a solid 30 to 20 average, with every rendering process taking a little bit more time for no apparent reason.
This has to indeed be a bug. Can you isolate it to a test scene and report it to Unity? I know that might be a lot to ask though but I honestly can’t think of any other reason.
There are no changes in Unity’s feature set between personal and pro. The only change is you get a lot more services and priority support on bugs (if you supply a small test scene still).
Yes, this was recorded on the same version ,the only difference being profesional v. personal.
I will try to create a small scene to recreate the issue, yet it could take some time to find the right settings with default assets because this application is developed for a commercial purpose and cannot be freely released.