I am trying to make a terrain in Unity. Unity Terrain is not advanced enough, so I had to think of other ways to make terrains. The best way I thought of would be making a huge mesh. My game is supposed to run on Mobile devices, so perfomance is an important factor… I got a heightmap of the terrain I’m going to make. The heightmap is 10x10 kilometers big in real life.
1 pixel on the heightmap = 10 meters in real life.
Is it possible to make a terrain that big in Unity for Android?
And what would be the best approach way? Should I make the mesh in Blender and then split it into smaller portions?
Thanks in advance.