I have a project that my team and I have been working on for a few years now and we’re looking to upgrade the project from 2019.3 to a newer version.
I’m looking to move to either 2021 LTS or 2022 (with the option of a minor update to an LTS version when it is released).
Upgrading the project in general hasn’t been an issue. The issue comes from a massive jump in the triangle render count. When looking at the stats in one of our smaller scenes in 2019 its saying around 3k triangles compared to 362k in 2021 & 2022.
Whilst I know the tri count isn’t always 100% accurate it would explain why builds are running exceptionally poorly.
Has anyone else had similar issues or can think why this would be happening?