I’ve made a model of human and animation for it, then imported to Unity3d. When I start game, then it is all nice, but after a few minutes I see, that model moves under the ground. But it must stay on the same place all the time. What is wrong? I copy all keys from the first frame to the last frame
- check if your model has a rigid body if it doesn’t good!
2.check that your ground has its colder checked - check that has its collider check as well as components
- check to see that you animation doesn’t sink into the ground