Hey guys,
Has anyone found a way to implement a HumanIK type solution?
Anyone know if this is planned feature for the Unity team?
Cheers :)
Hey guys,
Has anyone found a way to implement a HumanIK type solution?
Anyone know if this is planned feature for the Unity team?
Cheers :)
hi,
I think the locomotion extension will give you what you want:
http://unity3d.com/support/resources/unity-extensions/locomotion-ik
Bye,
Jean
Check out this thread for Full Body IK:
Thanks Jean, we started out with the lococmotion system but it isn't really what we're after I'm afraid. I just kinda figured that as Unity is integrating some autodesk stuff (eg Beast) maybe they may be considering HumanIK too...
– anon73128419Maybe you could comment on what exactly is not suitable, they sure ( I hope at least) keep an eye on UA content, and they may cook something, so if you make it clear what you are after, it can be beneficial.
– Jean-FabreHumanIK is the system used in Assassins Creed II and I think Fight Night (and is incorporated into U3). It does procedural animation in a similar vain of the locomotion system however its far more flexible. For our particular application we'd be looking to do IK on hands as a character vaults or climbs - eg places his hand onto obstacles of varying heights. Their are of course other ways around this but human IK is an elegent solution - for instance you can procedurally alter a reaction animation depending on where the character was hit.
– anon73128419@demize2010 : I just did it. It's quite tricky but at the end it worked. Did you eventually set it up?
– Eux86Well, Unity4's Mechanim animation system was made by the guys behind HumanIK, so....
– asafsitner