Hi everyone!
Im trying to found a good work flow using Humanoid and Animation Layers inside my Controller.
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I have the same bone structure with the same names for over 20 characters, and have extra bones in some of them for control cloth and hair.
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So I share the run, walk, jump and other motions but I want to animate the extra bones.
I animated them separately. My question is,
Is possible add an animation layer for the hair and cloth if I use Humanoid and animation controller ? Maybe using any kind of bone mask or animation layer?
thanks for advance!
Hey Ratonmalo did you come up with a working solution to your character and cloth workflow?
I’m generally interested. This is something I foresee me encountering in the future.
Thanks for the reply.
Hey, I couldn’t so finally got in Asset Store a solution.
“Dynamic Bone”, you can set easily bones with dynamic. Is a very light solution even if is for smartphone.
I moving 30 characters with cloth and hair online and still in 60fps.
The only problem with this is the collision system that is pretty basic and can say that suck a bit.
Anyway is the only solution Quality/Performance I found at the moment.
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