Hi,
I have a problem with humanoid animation.
So first, i made a humanoid with MakeHuman and export it as a .dae
Then i’ve done a little animation for testing with blender, when he’s doing Something like that:
Then, i’ve exported this animation as another .dae.
I have rigged the original model ad a humanoid, bones are okay, everything seems to be okay.
Then, i have my .dae with the little animation. I marked it as a humanoid, i put the avatar definition from the original model, but my animation went crazy.

And furthermore, my animation went from 90 frames in blender to 110 frames in unity ![]()
Can someone help me?
Thanks for your help ![]()
