Running into a weird issue with my Unity project! My character is supposed to use both a gun and a sword in the animation, but they stay hidden inside the hand and only enlarge when it’s time to use them. I’m using a humanoid rig (as required), but while the weapons appear in the animation view, they aren’t functioning as expected. I created the model and animations in Maya, with weapons parented to wrist controllers. Everything works fine with a generic rig, but switching to humanoid throws doesn’t work. Any insights? Thanks in advance!
Here a video of me importing and showing the issue:
Humanoid Issue

