Humanoid Animation View Different From Scene/Game View

Running into a weird issue with my Unity project! My character is supposed to use both a gun and a sword in the animation, but they stay hidden inside the hand and only enlarge when it’s time to use them. I’m using a humanoid rig (as required), but while the weapons appear in the animation view, they aren’t functioning as expected. I created the model and animations in Maya, with weapons parented to wrist controllers. Everything works fine with a generic rig, but switching to humanoid throws doesn’t work. Any insights? Thanks in advance!

Here a video of me importing and showing the issue:
Humanoid Issue

Can you show the hierarchical relationship of your weapon in your character? What is its parent game object?

As I’ve mentioned in the post, the parent object would be the wrist controller of the rig.

Try this


Enable all transform mask for your clip

This worked perfectly, thank you!