Does anyone have any experience fixing import errors / configuring humanoid avatars?
I have some motion captured animations which were originally .mcp files, and are now now converted to .fbx. They look fine outside of Unity. When I import them it’s clear something has gone a wrong as there are some flailing limbs etc.
In the editor, with the animations selected, on the Inspector’s Animation tab, I get a series of Import Messages with warnings. I’ve checked the “Generate Retargeting Quality” option below which shows some large maximum position errors. So I suspect this is the issue. Are there ways I can fix this?
My originals have an extra neck and spine part which seem to being discarded by Unity. Could it be this which is messing up the animations? If so, what do I do?
Any ideas about how best to fix this? I’m aware this may involve some work outside of Unity perhaps.
Thanks for your help!