Hello unity,
I have a custom rigged character that can map to humanoid so I am using the humanoid rig option.
I just learned how much humanoid limits the character. For example if I have a tail on my character, I can’t animate it becuase it’s not a humanoid bone. Only generic can animate the non humanoid bones.
I am unsure about the whole avatar mask with optimize transforms and toggle all. I dont think humanoid will work well.
But to my question : I want to be able to scale the bones of my character for customization with HUMANOID.
Like non humanoid bones such as tail, horns, butt etc.
I understandl blendshapes on the mesh will work but this isn’t the option I would like to go, because I have 10 different outfits that don’t have blendshapes on it.
Is humanoid that bad that we can’t scale bones somehow. Perhaps I need to have a c# script that does this.