Hey guys, I got into a trouble.
I created a character in Maya and made an animation cycle for him.
It looks decent in Maya. I exported it to Unity, marked as Humanoid. As soon as I previev the animation clip it looks a bit different then in Maya, The shoulders started to shift from side to side more then it has to be… And that causes my model to run like a gay…
However, if I leave the rig-type Generic, animation plays perfectly the same as in Maya.
Can someone help? What did i do wrong?
Here is the model with the animation baked (frames: 200-224):
https://www.dropbox.com/s/dlatt3qxx7htjyj/problem_anim.fbx
Thank you in advance!