Ok, so I made a 3D Model and then set up is Humanoid Configure.
I made the model using Blender, my question is this.
While animation a model in blender when I save the key frame, I only save the Loc,Rot, and Scale. but when I import the animation into Unity it and put it on my model it Show my model crazy like! It back is hitting the ground and it just look not like what I made, Is there anyway I can fix this.
I know I’m not writing this really well, sorry about that. Plz Help.