Hello,
I am trying to create a custom avatar for VRChat, using Unity (v2017.4.28f1).
The problem I have in particular is how the model deforms in lieu of its rig pose. If I view the model in the Avatar Configuration environment, or if I attempt to move one of its bones in a scene, the model bends incorrectly.
All I want to know is if there are any telltale signs of a particular thing I need to fix in 3DS Max. To clarify, I’m not asking for help on actually fixing the model, but finding out the issue behind it.
If I can get a concise answer, I will be able to further elaborate the subject on Autodesk forums.
I have provided pictures of the problem:
Attached pictures
Model outside Unity’s Avatar Configuration and within a scene (default pose)
Model inside Unity’s Avatar Configuration interface (T-Pose)