Hi.
Is possible to change what frame of animation of rigged model is displayed in editor mode?
I have skeleton model with Humanoid type of rig. When I put it on scene it is displayed with last frame (lay on ground, becouse of death - last frame of animation).
I know it is not big problem, but I’m curious how change that.
Of course in play mode skeleton has properly animation.
In edit mode and in play mode.
