Humanoid model pose in editor.

Hi.

Is possible to change what frame of animation of rigged model is displayed in editor mode?

I have skeleton model with Humanoid type of rig. When I put it on scene it is displayed with last frame (lay on ground, becouse of death - last frame of animation).

I know it is not big problem, but I’m curious how change that.

Of course in play mode skeleton has properly animation.

In edit mode and in play mode.

nothing to worry about brother , its all right , models rigged in that way … you must use maya or 3ds max if it really annoys you but overall i guess its because rigged model gets its specs after play is hitted as far as mechanim is concerned or unity’s interagated animation system