Hey everyone! I understand the concept and everything great, however, whenever I attach the animator and rig builder to my player, I get a warning on my animator saying “binding: root.2, etc” all cannot be played because a generic clip is basically trying to play on my humanoid.
I think what I’ve gathered is that the rigging is playing the changes with a generic type animation and it’s getting blocked. My character flys around the map when this is active, when the animator is off, the character acts as it should.
Am I just misunderstanding that this only works with generic? Or am I having another issue with setting a humanoid up?