I’m having problems with Humanoid rigs animating as expected. These two videos are of the exact same fbx file exported from Blender…
Generic rig setting: Dropbox
Humanoid rig setting: Dropbox
The Generic rig import is animating as expected. However, the Humanoid import is required for the UMA system.
It’s worth noting that I’m using IK in Blender to animate the legs/feet, but that gets baked during export to fbx. I can confirm that the animations work properly in Unity when using Generic rig, so why would Humanoid rig be different?