Humanoïd rig rotate my player for specific animation

Hi, I really need your help on this !

When I set humanoid animation type for the rig of my animation, the rotation is false.

This is what I have in spector’s preview when rig is type of generic animation:
120104-2018-07-04-08-51-31-window.png

And now this is what I have when I put humanoid animation.

120105-2018-07-04-08-52-11-window.png

As you can see, my character is now facing a weird angle, and not the red axis or the oposite.

Thanks for your help !

Try setting the root rotation option in the animation tab to “original”.