Humanoid Rig with Sword

Hello!

I have a humanoid rig. On the rig I also have a bone for a sword so I can easily animate the sword separately (the character throws the sword up in the air). However, I noticed that when I import this into Unity as a humanoid, the sword then fails to animate. It will, however, animate when imported as Generic. Is this a limitation of the humanoid rig?

Thanks!

Your right. Think of humanoid rig as a bone standard. Any Model that has the humanoid bones can be set as humanoid, even if they have tons of extra bones like wings, swords and tails. The reason humanoid animations can be re-targeted, is that they all use the same standard bone structure. So the extra bone for the sword gets ignored. To animate the sword while using the humanoid rig, give the sword a separate animator with it’s own animation clip, and trigger it when you trigger the players animation.