So I have two animations. The ending state for the first animation is the same as the starting state to the other.
When the rig is set to humanoid, for some reason it thinks the poses are different - but in the modeling program they are exact copies!
As you can see in the video - the guy swings his sword and then his hand rotates back while interpolating between the two animations - but why?? The two poses are exact same!
This only happens if it is set to humanoid. I am using Blender.
Video to illustrate the issue: https://www.screenr.com/jOcN