Humanoid vs Generic: How to use Generic animation clips for Humanoid Avatars?

Hi,

I am new to unity, and I’m am running into a lot of walls when it comes to the animation aspect of Unity. So, I have downloaded some unity animation clips “MoCap Animation Pack V2.5” (a zombie animation pack) and I want to apply them to a free Zombie Model. The Zombie model is a humanoid, and the animation clips that I bought(explained above^) seem to be generic. Is there a way to add generic animation clips to a humanoid game object? I tried doing it, but then the models would break within the Game window. I also read something along the lines of them not sharing a hierarchy of some sort. I don’t want to wast my purchases, so If there is anyway to convert generic clips for Humanoid models that is what I’m looking for. Also, is there any way to tell before purchase in the unity store if the animations are for generic or humanoid? One more question, if it is possible, would you be able to direct me to a place where I can obtain humanoid animation packs?

thank you for your time, adn hopefully someone can help me.
David

I had the same problem
I had a character with additional 2 bones in each hand for his weapons when I remove them, everything worked.
you need to select your model and from the inspector got to the Rig tap and for the animation, type choose Humanoid then click apply
then click configure and edit the rig of your character
I don’t fully understand the hierarchy of the bones but I suggest if your character have weapons you look in the hands first and see if there is any bone named weapon and try to remove them all and see if this will fix it
and even you can bring a character that has been rigged correctly and compear between the tow see what is different and try to remove it
I hope this will fix your problem I am not expert I just had the same problem and I fixed it this way