Hello!
I am noob and in the midst of creating my first game. So my question is probably a very simple one, for all you pros; but hey.
Okay so what I wan`t to do is have my character model do a punch animation and if it comes in contact with an enemy, destroy the enemy. If the character doesnât do the punch animation and comes in contact with the enemy, the character gets hurt.
Would I wrap the fist in a collider that is set to destroy the enemy? If so how would a running animation work? If the player ran into the enemy wouldnât the colliders on the fist just destroy the enemy?
Thanks and have a good day!