Hybrid V2 MUCH laggier and buggier than V1

Updated my project from 2019.3 to 2020.2. Updated render pipeline to newest in package manager, enabled v2. Noticed a lot of lag, opened profiler, threw a ton of errors. Found out the urp version in the package manager is not compatible with the profiler, updated my urp to the version on git. This fixed the profiler. When I open it up, the render thread is taking WAY longer now that V2 is on than it did with V1. I was able to spawn ~15,000 units in V1 before any lag, in V2 I can only get 3,000.
On top of that, there is now a bunch of weird flickering that wasn’t there before. The units, that is. It’s clearly only in the rendering. Sometimes they will bounce back for a frame, sometimes they will render in the wrong spot. Other times it just doesn’t render some stuff. Other times things with HDR color show up with far more intensity than they should. None of these problems exists in Hybrid V1.

If DOTS development is only continuing in version 2020, so we have to update to get the newer entities packages, then we need both Hybrid V1 and V2 to be options until V2 is good enough. The fact that I can’t even use V1 without seizure lights everywhere in 2020 is silly.

2 Likes

Maybe the cause is somewhere else but when updating from V1 to V2 you need to delete the library folder and rebuild new.

No i’ve seen huge performance in hr v2.

Would it be possible for you to submit a bug report, preferably with a repro project?

We have heard reports of things rendering incorrectly and flickering before, but they have been hard to reproduce on our end, so we haven’t been able to fix all the issues yet.

Performance regressions compared to V1 are unexpected, and could be caused by a bug or hitting an error somewhere. Which platform are you on? If you can submit a repro project, we could use that to also investigate any related performance bugs.

2 Likes

On windows. I can try to submit a bug report with the project today.

Edit: Submitted the bug report.