"com.unity.platforms.windows": "0.10.0-preview.10",```
3. Add ```ENABLE_HYBRID_RENDERER_V2``` to scripting define symbols.
4. Build, run, and observe crash.
![6774233--783335--upload_2021-1-28_2-29-26.png|390x241](upload://cq3ujnzGvUnScmso8TSHg50JwFT.png)
**Why 2020.2:**
Using lightmaps with the HybridRenderer requires HybridRenderer 0.11.0 V2 ( [reference](https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@0.11/changelog/CHANGELOG.html)), which requires at least HDRP 10.1.0 ([reference](https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@0.11/changelog/CHANGELOG.html)), which requires Unity 2020.2 ([reference](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.1/manual/System-Requirements.html)). (The DOTS 0.17 target is 2020.1.9f1 ([reference](https://discussions.unity.com/t/825739) ))
**Why "Help Wanted":**
Maybe this is a user error. Maybe my setup is wrong. Please let me know if I should create a bug report or change the tag to "Bug".
**Why "com.unity.platforms.windows":**
I included this so that it wouldn't be a question later. However, I've been successfully building with DOTS (without the hybrid renderer) without com.unity.platforms.windows on 2020.2.0f1. I haven't tried building with DOTS without the hybrid renderer on 2020.2.2f1.
Packages i added were
“com.unity.platforms.windows”: “0.10.0-preview.10”,
“com.unity.render-pipelines.high-definition”: “10.2.2”,
“com.unity.rendering.hybrid”: “0.11.0-preview.42”,
I set ENABLE_HYBRID_RENDERER_V2
I switched to window x64_86
I setup HDRP using default wizard
EDIT: I see now it might not be the same after all. Since GameDeveloper1111 seems to be running 64bit. A bug report on this might be useful if you can provide it. It makes it easier for us to track things
I was able to build and run without a crash using tertle’s 64bit project. I’ll poke at this some more with the 64bit-vs-32bit distinction in mind and will submit a bug report if the bug persists. I’ll post here either way.
I was able to build and run the “minimal-dots” project mentioned in the original post with the following changes (provided by tertle):
Switch to Windows x86_64
Use a build configuration asset (don’t use File → Build settings → Build) (tertle provided an example in the quote below)
This also worked for my original, larger project. I’ll include the solution in the original post.
Using a build config was the change I needed in my project. During my attempt to create a minimal project I decided to keep as many defaults as possible, including the default Build Settings architecture, which added to the original problem.