I am a begginer and i don´t know what ot do with thus problem error CS1001: Identifier expected

MY SCRIPT:

using UnityEngine;

public class PlayerCollision : MonoBehaviour {

public PlayerMovement movement; // A reference to our PlayerMovement script

// This function runs when we hit another object.
// We get information about the collision and call it “collisionInfo”.
void OnCollisionEnter (Collision collisionInfo)
{
// We check if the object we collided with has a tag called “Obstacle”.
if (collisionInfo.collider.tag == “Obstacle”)
{
movement.enabled = false; // Disable the players movement.
FindObjectOfType (GameManager.).EndGame();
}
}

}

You absolutely MUST learn how to fix errors. These are all just typos, silly fatfinger typos. For instance, you’re using parentheses when you should be using angle brackets.

Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The complete error message contains everything you need to know to fix the error yourself.

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

If you are going to monkey-hammer-bang code in , keep this in mind to save a LOT of time:

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right.

Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

I completly followed the Video from Brackeys at first i did it myself and it showed 5 different errors i was hopelles so i downloaded the scipts from Brackeys and it showed the exact same errors:
Assets/GameManager.cs(4,14): error CS0101: The namespace already contains a definition for GameManager
Assets\Scripts\PlayerMovement.cs(3,18): error CS0101: The namespace ‘’ already contains a definition for ‘PlayerMovement’
Assets\Scripts\PlayerMovement.cs(12,10): error CS0111: Type ‘PlayerMovement’ already defines a member called ‘FixedUpdate’ with the same parameter types
Assets\Scripts\PlayerCollision.cs(10,10): error CS0111: Type ‘PlayerCollision’ already defines a member called ‘OnCollisionEnter’ with the same parameter types

Sounds like you added the scripts twice. You can’t just keep adding scripts. The above says you have two (or more) of PlayerMovement, GameManager, and you also duplicated methods such as FixedUpdate() and OnCollisionEnter().

So take a deep breath, grab your favorite beverage, carefully read how to properly do a tutorial above, and get to work. It’s not hard, but it does require actually following the tutorial to the letter. For instance this line:

Is absolutely NOT in the tutorial, no way no how. I would guess the parentheses you put around GameManager are likely less-than-greater-than signs.

Most of the errors are gone but there is one more problem:
(4,25): error CS1514: { expected.
When i add { ( } in the bottom too ) those two errors stay there and another two pop up
(5,1): error CS1022 Type or namespace definition, or end-of-file expected