if (Input.GetKeyDown(KeyCode.LeftArrow))
rb.AddForce(movementForce, 0f, 0f, ForceMode.Impulse);
}
if (Input.GetKeyDown(KeyCode.LeftArrow))
rb.AddForce(movementForce, 0f, 0f, ForceMode.Impulse);
}
Input.GetKeyDown happens only in one frame, you should probably use Input.GetKey instead.