Exception: IL2CPP Compilation failed
UnityEditor.Android.AndroidIl2CppClangCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable1 sourceFiles, IEnumerable
1 includePaths, IEnumerable1 libraries, IEnumerable
1 libraryPaths)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareIl2cppFiles (System.String stagingArea, System.String assetsData, UnityEditor.Android.AndroidIl2CppPlatformProvider provider, UnityEditor.RuntimeClassRegistry usedClassRegistry, Boolean developmentPlayer)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Generics_0.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_0.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Assembly-CSharp-firstpass_2.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp-firstpass_2.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Generics_3.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_3.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Assembly-CSharp-firstpass_0.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp-firstpass_0.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Assembly-CSharp-firstpass_1.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp-firstpass_1.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Generics_1.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_1.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Assembly-CSharp_0.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_0.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0
System.ComponentModel.Win32Exception: ApplicationName=‘C:/ndk/toolchains/llvm-3.6/prebuilt/windows/bin/clang++’, CommandLine=‘-c “Temp/StagingArea\Il2Cpp\il2cppOutput\Bulk_Assembly-CSharp_0.cpp” -o “Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_0.o” --sysroot “C:/ndk/platforms/android-9/arch-x86” -gcc-toolchain “C:/ndk/toolchains/x86-4.9/prebuilt/windows” -target i686-none-linux-android -O0 -fPIC -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fstrict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -mtune=atom -mssse3 -mfpmath=sse -DNDEBUG -g -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” -I “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” -I “Temp/StagingArea\Il2Cpp\il2cppOutput” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward” -I “C:/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86/include”’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00044] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:33
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x00007] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:42
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26
at UnityEditor.Android.AndroidIl2CppClangCompiler.Compile (UnityEditor.Android.TargetArchCompilerSettings target, System.String file, System.String includePaths) [0x00000] in :0
at UnityEditor.Android.AndroidIl2CppClangCompiler+c__AnonStorey2.<>m__7 (System.String file) [0x00000] in :0