using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonMovement : MonoBehaviour {
public Button button;
public Sprite sprite;
public Color color=Color.black;
private GameController controller;
public void setSprite()
{
button.image.sprite = sprite;
// button.colors = temp;
button.image.color = controller.getColor();
button.interactable = false;
controller.changeColor();
controller.LibertiesCheck();
controller.CountIncrease();
AImove();
}
public void AImove()
{
StartCoroutine(process());
controller.AImove();
controller.changeColor();
controller.LibertiesCheck();
controller.CountIncrease();
}
IEnumerator process()
{
Debug.Log("Entered here");
yield return new WaitForSeconds(2);
}
public void setController(GameController controller)
{
this.controller = controller;
}
}