I am having trouble building my unity project

So I’ve been trying to build my unity project, but whenever I try I get the errors shown below. How can I fix this? I don’t know if this will help but I am using Unity 2020.1.1f1

Error 1: Exception: C:\Program
Exception: C:\Program Files\Unity\Hub\Editor\2020.1.15f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
Failed running “C:\Program Files\Unity\Hub\Editor\2020.1.15f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe” --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x86” --configuration=“Release” --outputpath=“C:\Users\Lucas\Desktop\PPGame1 Test 1\Temp/StagingArea/Data\Native\GameAssembly.dll” --cachedirectory=“C:\Users\Lucas\Desktop\PPGame1 Test 1\Assets..\Library/il2cpp_cache” --baselib-directory=“C:/Program Files/Unity/Hub/Editor/2020.1.15f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win32_nondevelopment_il2cpp” --avoid-dynamic-library-copy --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2020.1.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Lucas/Desktop/PPGame1 Test 1/Temp/StagingArea/Data/Managed” --generatedcppdir=“C:/Users/Lucas/Desktop/PPGame1 Test 1/Temp/StagingArea/Data/il2cppOutput”
stdout:
Running il2cpp.exe in server GC mode.
il2cpp.exe didn’t catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <507f517ae7864f439b730eed1dbf6793>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <507f517ae7864f439b730eed1dbf6793>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <507f517ae7864f439b730eed1dbf6793>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <507f517ae7864f439b730eed1dbf6793>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <507f517ae7864f439b730eed1dbf6793>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <507f517ae7864f439b730eed1dbf6793>:0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <507f517ae7864f439b730eed1dbf6793>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <507f517ae7864f439b730eed1dbf6793>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <507f517ae7864f439b730eed1dbf6793>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <507f517ae7864f439b730eed1dbf6793>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <507f517ae7864f439b730eed1dbf6793>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

Error 2: Build completed with a result of ‘Failed’ UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

Error 3:
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <507f517ae7864f439b730eed1dbf6793>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <507f517ae7864f439b730eed1dbf6793>:0
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

PS: I am using Unity 2020.1.15f1. Let me know if you need any more information to help fix my issue. Thanks.

It looks like you are missing a Visual Studio installation with the C++ compilation workload. Please use the Visual Studio installer to install this.