Hello! I am having some issues setting up my lightmap … I have a mesh with 10 textures and one of them is a lightmap. Thing is, how can i make it overlay the others? The only way i made it work was by putting the “Particles/Multiply” shader but that also brings the vertex colors with them and its something i dont want.
It’s not exactly clear what you’re looking for. (10 textures? what kind of textures? what do you want to achieve?).
Are you supplying your own lightmap? Do you have proper UVs for the lightmaps ready?
yes I am supplying my own lightmap. And by the 10 textures I mean that it has around 10 materials per object containing the actual colors and one of them is the light map.
I just want my lightmap to kind of “overlay” (i guess that is the proper word) over the other textures.
You need to read both textures, set them to the appropriate UVs and at some point multiply them.
The reason I made this thread is because I got zero experience with shaders and couldn’t find one that did the job.
I generally believe the forums are a place where you go to get people to point you in the right direction, not do the work for you.