if anyone can help me out would be appreciated, does it mean you can’t use a vector3 in this line of code? I wrote it out just like my teacher put it, but not sure why am getting the error - and of course I can’t move on with the assignment without fixing this error - I have rewritten it many times just in case I missed something - but still get the error code.
thanks in advance
using UnityEngine;
using System.Collections;
public class Camerafollow : MonoBehaviour {
public Transform target;
public Transform leftBounds;
public Transform rightBounds;
public float smoothDampTime = 0.15f;
private float smoothDampVelocity = Vector3.zero;
private float camWidth, camHeight, levelMinX, levelMaxX;
// Use this for initialization
void Start () {
camHeight = Camera.main.orthographicSize * 2;
camWidth = camHeight * Camera.main.aspect;
float leftBoundsWidth = leftBounds.GetComponentInChildren ().bounds.size.x / 2;
float rightBoundsWidth = rightBounds.GetComponentInChildren ().bounds.size.x / 2;
levelMinX = leftBounds.position.x + leftBoundsWidth + (camWidth / 2);
levelMaxX = rightBounds.position.x - rightBoundsWidth - (camWidth / 2);
}
// Update is called once per frame
void Update () {
if (target) {
float targetX = Mathf.Max (levelMinX, Mathf.Min (levelMaxX,target.position.x));
float x = Mathf.SmoothDamp(transform.position.x, targetX, ref smoothDampVelocity, smoothDampTime);
transform.position = new Vector3(x, transform.position.y, transform.position.z);
}
}
}