var speed : int = 10;
var shotDelay : float = 1;
function Update()
{
transform.Translate(Vector3(speed,0,0));
transform.Translate(Vector3(0,0,speed));
}
var speed : int = 10;
var shotDelay : float = 1;
function Update()
{
transform.Translate(Vector3(speed,0,0));
transform.Translate(Vector3(0,0,speed));
}
Use the Random class.
var speed : float = 10;
function Update () {
transform.Translate(Random.value * speed, 0, Random.value * speed);
}