private void OnTriggerEnter(Collider other)
{
gameObject.transform.position = new Vector3(0, 5, 3);
}
that’s my code but it’s not working.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class death : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
gameObject.transform.position = new Vector3(0, 5, 3);
}
}
thats the full code
you use the wrong event
1 Like
it’s still not working
void OnCollisionEnter(Collision collision)
{
gameObject.transform.position = new Vector3(0, 5, 3);
}
yes, you need to take the collision.gameObject not the gameObject which you collide with i would gues