i have made this script to pick up an object and drag it to the raycast hit point but there is one problem. the cube is constantly in the way of the ray so it kind of loops from the right place to in your face. can anybody help me fix my problem.
here is the script…
var Obj : GameObject;
var isDragging : boolean=false;
function OnMouseOver(){
if (Input.GetMouseButton(0)){
isDragging=true;
}
if (Input.GetMouseButton(1)){
isDragging=false;
}
}
function Update() {
var mousePosition : Vector3 = (Input.mousePosition);
var screenRay : Ray = Camera.main.ScreenPointToRay( mousePosition );
var hitInfo : RaycastHit;
Physics.Raycast( screenRay, hitInfo );
var pointOfImpact : Vector3 = hitInfo.point;
if (isDragging==true){
Obj.transform.position=(pointOfImpact);
}
}
I believe i am having a problem with the raycast hit position because if the object’s position = the hit position then the object is constantly moving to where the ray hits it. is there a way to make the ray ignore the object?
also i was trying to make the object float above the hit point by adding an int of Y, but it doesn’t seem to work with the Vector3.