I am trying to play sound clip immidiately before loading new scene

I am trying to play sound clip immidiately before loading new scene.My sound clip does’t fully get played before i switch to new scene.what should i do??

i can’t use do not destroy on load.

Start playing the sound, and regularly check “yourAudioSource.isPlaying” to know when the sound has finished playing, then load the next scene.

EDIT:
You could also check the AudioClip’s length, start playing the sound, wait enough time, then load the next scene.

You can load your level using a co-routine where in you put the co-routine to execute after the time duration of your audio clip.

Check this Psuedo-code in c#:

In OnTriggerEnter():

if(player dies){
    play audio;
    StartCoroutine("LoadNewLevel");
}

In your Co-routine:

IEnumerator LoadNewLevel() {
    yield return new WaitForSeconds(TheTimeOfYourAudioClip);
    Application.LoadLevel("YourLevel");
}

Let us know the outcome.

Thanks everyone for your help. You helped me to track down the problem. Actually i was looking for rigidbody.constraints=RigidbodyConstraints.FreezeAll;
I actually needed a replacement for Time.TimeScale=0.
this is what i did:

using UnityEngine;
using System.Collections;
IEnumerator OnTriggerEnter( Collider _other )
	{
           if (_other.CompareTag ("w")) {
			//Time.timeScale=0;
			this.rigidbody.constraints=RigidbodyConstraints.FreezeAll;
			_other.rigidbody.constraints=RigidbodyConstraints.FreezeAll;
			this.GetComponent< AudioSource>().priority=0;
			audio.PlayOneShot(wall);
			time = Time.timeSinceLevelLoad;
			
			yield return new WaitForSeconds(0.3f);
			
			Application.LoadLevel("GameOver");
}
}