On Cube 1 I have a script:
private void FixedUpdate()
{
rb.AddTorque(force, ForceMode.Force);
}
I have counted it with:
GRAVITY = 2 kg x 9.81 m/s² = 19.62 N
Lever arm = 2
Torque = 19.62 N * 2 m = 39.24 N·m
Just noticed that on screenshot force is set to 39.23 but it dosent matter at 39.24
But it wont FULLY CANCEL effect of gravity
Do you guys have any ideas why?