I am unable to cancele gravity of 2 boxes connected with configurable joint

On Cube 1 I have a script:

 private void FixedUpdate()
 {
     rb.AddTorque(force, ForceMode.Force);
 }

I have counted it with:
GRAVITY = 2 kg x 9.81 m/s² = 19.62 N
Lever arm = 2
Torque = 19.62 N * 2 m = 39.24 N·m

Just noticed that on screenshot force is set to 39.23 but it dosent matter at 39.24

But it wont FULLY CANCEL effect of gravity
Do you guys have any ideas why?

I also had a similar problem, for me the numbers are always wrong and I always have to do things by testing ang getting a good enough number.