I am working on the HardlyBriefProgramming RPG tutotorial on You Tube when i attach this code to the main camera nothing happens and i can not figure out why?

using UnityEngine;
using System.Collections;

public class CreateNewEquipment : MonoBehaviour {
private BaseEquipment newEquipment;
private string itemNames = new string[4]{“Common”, “Great”, “Amazing”, “Insane”};
private string itemDes = new string[2]{" A new cool item", “A new not so cool item”};

void start() {
	CreateEquipment();
	Debug.Log (newEquipment.ItemName);
	Debug.Log (newEquipment.ItemDescription);
	Debug.Log (newEquipment.ItemID.ToString());
	Debug.Log (newEquipment.EquipmentType.ToString());
	Debug.Log (newEquipment.Stamina.ToString());
	Debug.Log (newEquipment.Endurance.ToString());

	}

private void CreateEquipment(){

	newEquipment = new BaseEquipment ();
	newEquipment.ItemName = itemNames[Random.Range (0,3)] + " Item";
	newEquipment.ItemID = Random.Range (1,101);
	ChooseItemType();
	newEquipment.ItemDescription = itemDes[Random.Range(0,3)];

	newEquipment.Stamina = Random.Range(1,101);
	newEquipment.Endurance = Random.Range(1,101);
	newEquipment.Intellect = Random.Range(1,101);
	newEquipment.Strength = Random.Range(1,101);

		}

private void ChooseItemType(){
	int randomTemp = Random.Range (1,9);
	if(randomTemp == 1){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.HEAD;
	}else if(randomTemp == 2){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.SHOULDER;
	}else if(randomTemp == 3){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.CHEST;
	}else if(randomTemp == 4){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.LEGS;
	}else if(randomTemp == 5){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.FEET;
	}else if(randomTemp == 6){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.NECK;
	}else if(randomTemp == 7){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.EARING;
	}else if(randomTemp == 8){
		newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.RING;
	}
}

}

Probably because …

void start() {

Should be:

void Start() {

Notice the capital “S”.