I built the 64 bit android app bundle but Google play still says its a 32 bit app??

Hi,

So I made my app using the following settings:

But when i uploaded my game top the play store I got this message:

Why is it still detecting it as 32 bit?

Whats funny is that I built the previous version of this game 0.5 (bundle version code 5) using the same settings but for that I did not get any such warning…

Did anyone else experience this?

Thanks

You have to remove the x86 now.

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Thanks, that made it work. So what are the new rules now? Are we no longer supporting 32 bit devices anymore?

Yeah I guess not, the 2019+ Unity versions already show it as deprecated.

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I was wondering the same, but apparently ARMv7 is the 32-bit version
You can see this by hovering over the Target Architecture options:
ARMv7 - 32-bit ARM architecture
ARM64 - 64-bit ARM architecture
x86(deprecated) - 32-bit Intel architecture