But when i uploaded my game top the play store I got this message:
Why is it still detecting it as 32 bit?
Whats funny is that I built the previous version of this game 0.5 (bundle version code 5) using the same settings but for that I did not get any such warning…
I was wondering the same, but apparently ARMv7 is the 32-bit version
You can see this by hovering over the Target Architecture options:
ARMv7 - 32-bit ARM architecture
ARM64 - 64-bit ARM architecture
x86(deprecated) - 32-bit Intel architecture