Sprite backGround = (Sprite)Resources.GetBuiltinResource(“Background.png”);
Debug.log(backGround); is null.
How do I want to read to get?
Sprite backGround = (Sprite)Resources.GetBuiltinResource(“Background.png”);
Debug.log(backGround); is null.
How do I want to read to get?
You shouldn’t use that function, it’s used for loading Unity’s builtin resources, and I doubt Background.jpg is a builtin resources. You probably want - Unity - Scripting API: Resources.Load