Hi all,
I use the code below to reload / restart a the level “LevelMain”
SceneManager.LoadScene(“LevelMain”);
On the other hand I use an image recognition asset and it doesn’t work after reload.
No matter I tried I couldn’t make it work.
Somehow unloading the previous level completely is not possible.
I can not reset the level to play it again.
I tried to load another scene then load this scene. It didn’t work either.
All that text and yet you still managed to completely avoid mentionoing what actually happens, what actually is NOT being reset, what is not working.
Again, and I know I’ve told you this before: we cannot read your mind.
How to report your problem productively in the Unity3D forums:
You may edit your post above.
There must always be a scene loaded. That’s just how Unity works.
Btw what looked to me as an “Unloading of the scene problem” was the unloading of the prefab.
It revealed that the producer of the asset used dontdestroyonload.
That was the problem.
Therefore everything is ok.
