So i just made an island in blender and when i imported it into unity i can see through it. when you look at it you can see the other side of the island. i have heard of this before but i don’t know how to fix it. how can i fix this?
1 Answer
1i found out how to fix it. the normals were flipped. to fix this in blender you tab into edit mode and select all the vertices and then push control + F, and then revers normal.
but this doesnt work with makehuman avatars when are imported into blender with the MHX rig
– sisse008