Hmm, nice topic… international price gouging, EULA, and DRM (et al).
We are just at the tip of the ice burg for most of these little demons. I really don’t think the general public has any clue what’s being done to them. Canadian prices for equilivant US products have long been unbalanced verses the exchange rate, but now before we go off with our pitch forks and tourches, you better check the rules at home. Government wants a piece of any action, and usually throws it into the general “protectionism” bucket, along with a bunch of other laws to “ensure the competitiveness of our national producers”. I don’t think it accounts for all the price difference, but… it’s worth a look before you BBQ companies at large.
EULA - well, it’s kind of knitpicking to single out tools. Microsoft popularized the Licensing verses buying back with MSDOS (no they didn’t invent it, but they sure have been a interestingly successful implementation). Autodesk tools? H*ll, you don’t own any of the OSes your using (unless you happen to have an opensource one running) much less the software! You “buy” music and apps from the Apple store? Nope, try again, you own the right to “use them”. digital books… I think the recient case of an ebook being “re-possessed” (with refund) clears that up.
End of the day, because digital media companies can do a thing, they do (and love it btw). Ain’t no better disposable economy than one you actually OWN! Once I take away your hardware (by removing support, and driving standards well beyond the poor machine’s ability to keep up), you my friend are going to RE-LEASE all your software (makes stock just quiver in excitement :lol: ).
DRM? Damned Ridiculus Mechanism for enforcing corporate rights! So much for trying to prove someone committed a crime, let’s just treat everyone like a criminal up front and see if we can spot the good ones (who manage to defeat the DRM anyway).
Sad thing is … I end up getting dragged into this sick little world. My game for iPhone, has DRM graphed on. People who buy my game can’t sell or trade it (no matter how I feel, I don’t care if they sell/give it to someone else personally, I don’t like pirating, but buying my product and selling it (or even giving it away) isn’t pirating in my books. Adding insult to this injury, if I don’t make updates to my game (and keep my Apple dev license in good standing) then eventually those people will likely be forced to upgrade to a device which can’t play it. At this point I can’t even build for iPhone 1.0 from the current SDK.
sigh if anyone comes up with a cure for common stupidity, I hope it gets around faster than Tiger Woods.
Cheers,
Galen