Hello, i was trying to load a scene, in order to do that, i wrote "using unity engine.scenemanagement and stuff. The thing is, in my other project, that code works well. But in this project, it simply does not work.
Probably I know the issue, you have another class in project named SceneManager thats why it does not use the Unity SceneManagement. Try use: UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex + 1);
