Hi everyone
I did some research on google, but i still cannot understand unet pricing to compare to their competitors , so that i can start learning in details( i dont want to rollout my game and get a surprise bill, and re-learn and re-work etc)
First of all, i dont want to host anything else on aws, so, lets talk about a simple totally hosted solution (i know there is NAT punch etc in asset store, but anyway, keep it simple first)
From the website
https://unity3d.com/unity/features/multiplayer
It mentioned concurrent player, let say i am unity plus with 50 concurrent player
Q1. Does it means that, only 50 player can join the network game at the same time? (4 ppl a room means 12 room only with some quick math)
Q2. What will happen if we exceed this?the number 51 player get an error message or what?
On the same website , it says, press ready to release, and we will be billed by bandwidth
Q3. So what is it to do with the concurrent player count 50?
Q3A. Is it means that once i press ready to release, unlimit concurrent player, and no matter your unity account , i will get a bill with 0.49/GB?
Q3B. Or is it means that, my first 50 player still free to play, when number 51 player join game, only his bandwidth will be considered in the bill?
It sounds to me This is very unclear on the website compare to phxxxn ![]()
Any comments or suggestions or experiences will be helpful.
Best Regards
Alex